You describe what you want. It appears on your device. Claude Code is the design tool. Simulator is the canvas.
Prerequisites · Claude Code · Node 18+ · Xcode
01 / Speedrun
One terminal command, one tap on your iPhone. You're in the simulator before your coffee's cold. No Xcode wrangling after the first install.
02 / Pure rizz
Real iOS gestures. Real haptics. Real native scrolling. The kind of fidelity that holds up in a design review, on the same stack production apps ship on (Expo UI on React Native).
03 / Loaded
Reanimated, easing curves, Skia, and Lottie are ready from day one. Drop in motion, run a Skia canvas, play a Lottie file. No npm hunting. No build wrangling.
Show your prototo
A peek at what designers are making. Built something good? Send it in. The best ones land here.
See it in action
Roadmap
Open Proto on your iPhone, scan a QR, and your prototype lands on the device. Proto-branded, Liquid-Glass-capable, signed once via EAS Build with the native pieces baked in.
Share a prototype with a stakeholder in one tap. No account. No setup. Run proto share, hand over the link or QR, and the prototype opens for them via prototo.app.
Your project is already a real Expo SDK 55 app. Same screens/ and components/ structure as anything in production. When you're ready to ship: keep the file layout, swap placeholder data for real APIs, add auth, build with EAS, and send it to TestFlight.
One codebase, both platforms. Same prototypes, same prompts, running natively on Android alongside iOS.
Spotted a bug or got a feature in mind? Open an issue on GitHub →
Release notes
May 28, 2026
May 27, 2026
May 26, 2026
May 25, 2026
Preview on iPhone
Preview your prototypes on a real iPhone native iOS 26 Liquid Glass, system haptics, real gestures. No Xcode beyond the one-time setup you already did.
You won’t find Prototo on the App Store. It’s a space for your ideas to live before they’re ready for the world, half-formed, in-progress, just for you. That kind of thing doesn’t belong on a public shelf. So we’ll get it onto your iPhone a different way. Takes about two minutes.
Open this page on your iPhone if you’re reading on desktop, then tap the button below. It’ll take you to the install page.
On your first install, you’ll be prompted to set up your device. Tap Register this device and follow the iOS prompt, Settings will open automatically, tap Allow, then Install. Takes about 30 seconds. You only do this once.
Back at the install page, tap Install Prototo , the app downloads and appears on your home screen. Then in your Prototo project on Mac, run npx proto start, open Camera on your iPhone, point it at the QR in your terminal, tap the notification, your prototype loads in Prototo.
A few notes
You describe the screens. They appear in the Simulator. No canvas. No IDE. No engineering concepts. Fr.